Prize Pool

Earn rewards for activity

The Prize Pool is the part of a campaign budget distributed to users on a recurring schedule.

Default cycle model

A common setup is weekly distributions:

  • 1 cycle = 7 days

  • campaigns may run multiple cycles (e.g., 4 weekly cycles)

Projects can also choose other structures (single payout, different cadence, hybrid models).


How Prize Pool distribution works

A project allocates a campaign budget

Projects designate a total budget for a campaign which will fund rewards.2

A defined share goes to the community as a Prize Pool

Part of the campaign budget is assigned to the Prize Pool for distribution.3

Users earn XP (and QP) by completing quests

Participants complete quests, mint GEMs, and take part in events to earn XP and QP.4

XP converts into tickets (boosted by QP)

XP is converted into tickets (100 XP = 1 ticket). QP increases effective XP, which increases ticket count.5

At the end of each cycle, winners are selected and rewards are distributed

Depending on the campaign's mode, winners are chosen and the Prize Pool is distributed.

Distribution modes (campaign‑dependent)

  • ticket‑based draw (weighted by tickets)

  • leaderboard‑based (ranked by XP/performance)

  • GEM‑gated distributions

  • hybrid models

Tickets and uniqueness

  • 100 XP = 1 ticket

  • in ticket draw mode: tickets are draw entries, weighted by ticket count

  • unique winners per cycle can be enforced (one user wins at most once per draw)


What counts toward a Prize Pool

  • XP earned during the cycle counts toward tickets

  • campaign settings may include previously completed one‑time quests in the first cycle

  • QP boost is applied when calculating final effective XP → tickets

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